AI Insights · Timothy · October 2021
Top 5 3D Realistic Games on Android in Europe - Q3 2021
Discover the performance trends of the top 5 3D realistic games on Android in Europe during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw impressive performances from the top 5 3D realistic games on the Android platform in Europe. Below, we explore the weekly trends in downloads, revenue, and active users for these popular titles.
State of Survival: Zombie War experienced significant growth in weekly revenue, starting from around $1.4M at the end of June and peaking at approximately $2.3M in late July. Weekly downloads fluctuated, reaching a high of 64.2K in the last week of September. In terms of active users, the game maintained a steady base, with numbers hovering around 1M, peaking at 1.07M in late June and closing the quarter at 974K.
PUBG MOBILE also showed strong performance. Weekly revenue ranged from $953K to $1.5M, with notable peaks in mid-July and late September. Downloads were robust, starting at 230K in late June and rising to 389K in mid-September. Active users showed some fluctuations, starting at 7.9M in late June and ending the quarter at 6.6M.
Free Fire demonstrated consistent performance in Q3. Weekly revenue remained relatively stable, averaging around $700K, with a peak of $784K in early August. Downloads varied, peaking at 249K in late August. Active users started at 12.2M in late June and saw a gradual decline to 10.6M by the end of September.
Call of Duty: Mobile Season 8 showed a steady revenue trend, hovering around $500K to $700K throughout the quarter. Downloads saw a gradual increase, starting at 96K in late June and reaching 147K by the end of September. Active users remained relatively stable, with a slight dip mid-quarter but stabilizing around 2.4M by the end of September.
Lastly, Fishing Clash: Sport Simulator had a steady revenue stream, averaging around $400K per week, peaking at $484K in early September. Weekly downloads remained consistent, ranging between 75K and 97K. The active user base saw minor fluctuations, maintaining around 430K throughout most of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.